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Dear readers, that brings us to the end of the Narrative guide, I hope you got something out of it. It's difficult to set any real form of structure to it as, really, there are no boundaries. Anything can work if you have the skill, and imagination, to do so.
And as always I leave you with this message:
REMEMBER YOUR NARRATIVE LEVEL!
It's the core of your entire journey!
Dev.Mag apologises profusely for any endings spoiled, lives ruined, kittens murdered and divorces induced by the publishing of this page. We hide under the 'old news' amnesty banner on this one.
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Words from the readers
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I knew I was pushing it with the Mario spoiler, I beat myself up over that one, but in the end it was needed to get the point across.
Posted by Quinton at 22:48:04 on 16 June 2009
I feel sad. Like I've reached the end of a good book.
A book about spoilers. Posted by Nandrew at 15:51:17 on 11 June 2009
Most importantly, avoide cliche in dialog. Please. Since we're being spoileriffic in this article, allow me to quote the following triple-hit combo from Gears of War 2:
"It's okay, Dom (*bing!*). She's in a better place now (*Bing!*). You did what you had to do (*bing!*)." Lines like that come across as forced and lazy, and diffuse any impact you try to make via your dialog. The fact that the above is spoken between two ultra-manly armoured soldiers with chainsaws on their guns also adds to the dissonance. Considerably. Posted by Gazza_N at 07:38:16 on 04 June 2009
Have your say:
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