A Day to Remember

Q. Tell us about Molecules.

Molecules is a teaching tool designed to help students interested in Chemistry
Molecules is a teaching tool designed to help students interested in Chemistry
Danny

It's a real-time molecular building tool. Replaces those ball-and-stick kits they flog to school kids and students.

Q. Any previous success stories?
Danny

I think a lot of people would argue that Game.Dev itself has been an unbridled success. We went from having almost no visible local game development community or information to running workshops and inspiring an entire generation of developers, in less than 3 years. QCF is just starting out, but already our first project is doing very well and getting great feedback. I feel that's just the tip of the iceberg.

Q. What are your opinions on the South African game development environment?
Danny

I think we've got a unique opportunity to build capacity as an industry of innovative and creative game designers, known for excellent, quirky, exciting games in a global games industry that's crying out for exactly that sort of authorship. Because we don't have the publisher-driven monolithic structures here that govern game development pretty much everywhere else, I feel that we have the chance to start from scratch and avoid all the pitfalls that take creativity out of the equation. We're also fortunate enough to be a country with lower-than-average living costs, so we've got the chance to sell games globally via the internet and make much better livings than indie developers in Los Angeles or New York. Sure, we've got infrastructure problems but those can be overcome. The Eastern European developers are known for technical wizardry but often flawed gameplay, Japanese developers are known for cultural flashes like bullet hell shooters and complex jRPGs. I would like to see South African game developers famous for being a breath of fresh air in the industry in the next 10 years. Our future is digital distribution and the unique talents our country produces. When most of our population is using computers, we'll see some huge changes to the role that games play in our society, both as tools and as means to earn.

Don
Q. Do you have any advice for indie developers just getting started?
Danny

An idea is pretty much worthless unless you turn it into a playable game. Start small. You're not going to make Quake 17 on your own. Work your way up from your core idea to the bigger ones. Always test your games, the smiles of your players will keep you going when things get tough. Work with others whenever you get the chance, but don't expect to have people beating a path to your door. Don't reinvent the wheel and don't accept "you can't do that" as an answer, there's always another way. If you keep trying, you'll get there… I feel like I've hardly started.



Words from the readers
You know it took me a long time to actually catch the pun in the title (speaking about when I first read it, not now)
Posted by Quinton at 18:35:39 on 02 April 2009
Y'know, even now the terrible pun in this title makes me chuckle. Props to Nandrew for that.
Posted by Chippit at 17:56:41 on 02 April 2009
Who's Danny Day? :P Seriously though, if there was anyone whose advice I would take concerning serious game dev, it would be dis. The man's a fountain of gamedev wisdom!
Posted by Quinton at 00:54:47 on 02 April 2009
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