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	<title>Comments on: How to design levels for a platformer</title>
	<atom:link href="http://devmag.org.za/2011/07/04/how-to-design-levels-for-a-platformer/feed/" rel="self" type="application/rss+xml" />
	<link>http://devmag.org.za/2011/07/04/how-to-design-levels-for-a-platformer/</link>
	<description>A game development magazine</description>
	<lastBuildDate>Wed, 16 May 2012 08:59:43 +0000</lastBuildDate>
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		<title>By: Noble Kale</title>
		<link>http://devmag.org.za/2011/07/04/how-to-design-levels-for-a-platformer/#comment-22689</link>
		<dc:creator>Noble Kale</dc:creator>
		<pubDate>Mon, 02 Apr 2012 11:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://devmag.org.za/?p=4310#comment-22689</guid>
		<description>Excellent article. Will need to go back and have a few re-thoughts about my own game.</description>
		<content:encoded><![CDATA[<p>Excellent article. Will need to go back and have a few re-thoughts about my own game.</p>
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	<item>
		<title>By: IndieGames.com - The Weblog Indie Game Links: Summer Days</title>
		<link>http://devmag.org.za/2011/07/04/how-to-design-levels-for-a-platformer/#comment-16456</link>
		<dc:creator>IndieGames.com - The Weblog Indie Game Links: Summer Days</dc:creator>
		<pubDate>Wed, 15 Feb 2012 16:32:05 +0000</pubDate>
		<guid isPermaLink="false">http://devmag.org.za/?p=4310#comment-16456</guid>
		<description>[...] Dev.Mag: How to design levels for a platformer &quot;This article looks specifically at the process of designing levels for a platformer. The process is a guideline and covers the steps from the initial idea to the final playable level.&quot; [...]</description>
		<content:encoded><![CDATA[<p>[...] Dev.Mag: How to design levels for a platformer &quot;This article looks specifically at the process of designing levels for a platformer. The process is a guideline and covers the steps from the initial idea to the final playable level.&quot; [...]</p>
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	<item>
		<title>By: Quin</title>
		<link>http://devmag.org.za/2011/07/04/how-to-design-levels-for-a-platformer/#comment-8434</link>
		<dc:creator>Quin</dc:creator>
		<pubDate>Fri, 23 Sep 2011 06:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://devmag.org.za/?p=4310#comment-8434</guid>
		<description>Great article Diorgo, I have been making awsome platformers :) Thanks so much!!!</description>
		<content:encoded><![CDATA[<p>Great article Diorgo, I have been making awsome platformers <img src='http://devmag.org.za/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Thanks so much!!!</p>
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	<item>
		<title>By: Guus H</title>
		<link>http://devmag.org.za/2011/07/04/how-to-design-levels-for-a-platformer/#comment-6603</link>
		<dc:creator>Guus H</dc:creator>
		<pubDate>Wed, 10 Aug 2011 09:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://devmag.org.za/?p=4310#comment-6603</guid>
		<description>Hey Diorgo,

Thanks for your reply. Really appreciate your help and I&#039;ve contacted Herman because credits come to credits due. And thanks for the best wishes! I&#039;m currently re-reading your article to get some focus.

Greetings,
Guus</description>
		<content:encoded><![CDATA[<p>Hey Diorgo,</p>
<p>Thanks for your reply. Really appreciate your help and I&#8217;ve contacted Herman because credits come to credits due. And thanks for the best wishes! I&#8217;m currently re-reading your article to get some focus.</p>
<p>Greetings,<br />
Guus</p>
]]></content:encoded>
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	<item>
		<title>By: Diorgo Jonkers</title>
		<link>http://devmag.org.za/2011/07/04/how-to-design-levels-for-a-platformer/#comment-5776</link>
		<dc:creator>Diorgo Jonkers</dc:creator>
		<pubDate>Thu, 21 Jul 2011 11:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://devmag.org.za/?p=4310#comment-5776</guid>
		<description>Hey Stefan. Thanks man :)

Guus H, thanks for the compliments :)
The colour image was made by Herman Tulleken from the sketch I did for step 5 of the article. Please confirm with him if you can use his name in the credits.
And all of the best for your game :)</description>
		<content:encoded><![CDATA[<p>Hey Stefan. Thanks man <img src='http://devmag.org.za/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Guus H, thanks for the compliments <img src='http://devmag.org.za/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
The colour image was made by Herman Tulleken from the sketch I did for step 5 of the article. Please confirm with him if you can use his name in the credits.<br />
And all of the best for your game <img src='http://devmag.org.za/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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	<item>
		<title>By: Guus H</title>
		<link>http://devmag.org.za/2011/07/04/how-to-design-levels-for-a-platformer/#comment-5707</link>
		<dc:creator>Guus H</dc:creator>
		<pubDate>Wed, 20 Jul 2011 00:56:59 +0000</pubDate>
		<guid isPermaLink="false">http://devmag.org.za/?p=4310#comment-5707</guid>
		<description>Hey Diorgo,

Nice article!

We&#039;re busy making a platform game which is going to be in a techy 8-bit Tron style. I came across this article and also the first picture on this page. I was so in love with it because our game has alot to do with colors since this is used for the core mechanic, and the art was so clear on that picture to reflect the rules of the game. We actually took this picture and used it for our artstyle, it was that good! And we would like to know who made it so we can put his name in the credits.

Thanks!</description>
		<content:encoded><![CDATA[<p>Hey Diorgo,</p>
<p>Nice article!</p>
<p>We&#8217;re busy making a platform game which is going to be in a techy 8-bit Tron style. I came across this article and also the first picture on this page. I was so in love with it because our game has alot to do with colors since this is used for the core mechanic, and the art was so clear on that picture to reflect the rules of the game. We actually took this picture and used it for our artstyle, it was that good! And we would like to know who made it so we can put his name in the credits.</p>
<p>Thanks!</p>
]]></content:encoded>
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	<item>
		<title>By: Stefan D</title>
		<link>http://devmag.org.za/2011/07/04/how-to-design-levels-for-a-platformer/#comment-5147</link>
		<dc:creator>Stefan D</dc:creator>
		<pubDate>Thu, 07 Jul 2011 08:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://devmag.org.za/?p=4310#comment-5147</guid>
		<description>Great article Diorgo. Glad to see you&#039;re still kicking ass.</description>
		<content:encoded><![CDATA[<p>Great article Diorgo. Glad to see you&#8217;re still kicking ass.</p>
]]></content:encoded>
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